ImageSmith / pixel art generator
AI pixel art generator
8-bit and 16-bit style sprites, items and scenes for games, avatars and retro-themed posts.
Your image appears here.
Sizes you'll need
| Placement | Size | Note |
|---|---|---|
| Classic sprite | 16 × 16, 32 × 32 or 64 × 64 px | Downscale with nearest-neighbour for true pixels |
| Retro game screen | 256 × 224 (SNES) / 256 × 240 (NES) | Landscape output, cropped |
| Display / upscale | Whole-number multiples (4×, 8×) | Never use smooth scaling on pixel art |
| Discord / social avatar | 512 × 512 px | Upscale with nearest-neighbour |
From each platform's published guidelines; they change occasionally. The image resizer crops to any of them.
What works
- Say the era: "8-bit NES palette" vs "16-bit SNES" gives very different results.
- AI output imitates pixels at high resolution. For a real 32 × 32 sprite, downscale with nearest-neighbour and tidy it in a pixel editor.
- Always scale pixel art by whole numbers and with nearest-neighbour, or edges turn blurry (see the upscaler explainer).
- Plain backgrounds make sprites easy to cut out.
Questions people ask
Is the output real pixel art?
It is high-resolution art in a pixel style. Pixels may not sit on a perfect grid. For game-ready sprites, downscale to the target size with nearest-neighbour, then clean up stray pixels in an editor like Aseprite or Piskel.
How do I enlarge pixel art without blur?
Use nearest-neighbour scaling at whole-number factors (2×, 4×, 8×). Smooth methods like bilinear or bicubic blur the hard edges; the image upscaler page shows the difference.
Can I use AI pixel art in my game?
Yes, you own the output. Some storefronts, including Steam, ask developers to disclose AI-generated content, so check their current rules.