ImageSmith / pixel art generator

AI pixel art generator

8-bit and 16-bit style sprites, items and scenes for games, avatars and retro-themed posts.

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Start from an example
Shape
Free · about 20–40 seconds · 8 images an hour

Your image appears here.

Sizes you'll need

PlacementSizeNote
Classic sprite16 × 16, 32 × 32 or 64 × 64 pxDownscale with nearest-neighbour for true pixels
Retro game screen256 × 224 (SNES) / 256 × 240 (NES)Landscape output, cropped
Display / upscaleWhole-number multiples (4×, 8×)Never use smooth scaling on pixel art
Discord / social avatar512 × 512 pxUpscale with nearest-neighbour

From each platform's published guidelines; they change occasionally. The image resizer crops to any of them.

What works

  • Say the era: "8-bit NES palette" vs "16-bit SNES" gives very different results.
  • AI output imitates pixels at high resolution. For a real 32 × 32 sprite, downscale with nearest-neighbour and tidy it in a pixel editor.
  • Always scale pixel art by whole numbers and with nearest-neighbour, or edges turn blurry (see the upscaler explainer).
  • Plain backgrounds make sprites easy to cut out.

Questions people ask

Is the output real pixel art?

It is high-resolution art in a pixel style. Pixels may not sit on a perfect grid. For game-ready sprites, downscale to the target size with nearest-neighbour, then clean up stray pixels in an editor like Aseprite or Piskel.

How do I enlarge pixel art without blur?

Use nearest-neighbour scaling at whole-number factors (2×, 4×, 8×). Smooth methods like bilinear or bicubic blur the hard edges; the image upscaler page shows the difference.

Can I use AI pixel art in my game?

Yes, you own the output. Some storefronts, including Steam, ask developers to disclose AI-generated content, so check their current rules.

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